Hey guys, just looking into a possible solution to swap the sprites out to SVGs using SVG Importer https://www.assetstore.unity3d.com/en/#!/content/38258
I found this Spine to Unity plugin:
https://www.assetstore.unity3d.com/en/#!/content/48096
It converts the Spine animations to Unity animations. I did a little test with an animation where i swapped out the sprite renderer on an object (like the face of a character) with the SVG renderer (dont forget to add a mesh renderer too) and it worked!
I haven't done any more tests yet or worked out how to handle Z index changes or image switching for faces during animation but it's kinda cool to think we might be able to animate in Spine and then switch out the images for SVG meshes inside Unity.
If anyone toys around with this idea let us know!