Hi all,
I'll be straightforward...: is there a direct way to assign a bone to be 'springy' so you could already see how it moves IN the animation editor...?
I've purchased Spine Pro today because my dear bother told me great things about the software and well, because I also seen a very suggestive video about mesh deformation applied to luscious female bodies... :$ To be more specific, this video:
I came to the understanding that her long hair and big... assets moved because another part of her body moved and those parts were bind to springy bones. But now I'm not so sure. And that my friends is worrying me a lot... :wonder:
Well the thing is, I already had some experience with MOHO (Anime Studio) and although its support for Unity is dreadful, it comes with many features. A good deal of them doesn't work in Unity (Smart Bones), but one of those that works is that you can assign a 'spring effect' to a bone and already see how it swings in the editor, without needing to attach a script in Unity and see them then.
I'm already past any sensible time to go to bed and I'm really tired of diving into the manual and videos... So please, could you tell me if what I say is possible in the Spine editor proper?
I know that I should have done my homework better. To be honest, I thought 'Free Form Deformation' meant 'b**bies that move on their own'... :p But well... yeah, maybe not, right?
Thank you.