With every update I've been adding bone scaling myself (in the BoneFollower class) :B Just wondering when it's going to be implemented, so I don't have to add it manually every time, it's a fairly simple feature.
I use it to scale my hitboxes for different attacks, not sure if there's a better way without making a million different hitboxes. Anyway, it could be a useful feature.
Thanks for your great work c: