Pharan написавThe new AnimationState implementation in 3.5 should take care of the problem of lingering attachments that was present before which required that you key all sorts of weird things.
it should, but not there yet. And working on projects that still on an old runtime version i need to close all this starts and ends manually(
Pharan написавThe thing though is that you shouldn't key everything/you shouldn't key all visible slots. That will slow down your game tremendously.
(I suppose that depends on the number of slots you have. At the very least, it's wasteful and makes your dopesheet less manageable)
Yes, that's true, and i a clearly understand that. And that's why the main thing was idea of keying slot attachments on currently selected bones.
Pharan написав
There's a hotkey for keying all the properties that already has keys, so you don't key things unless you need to.
CTRL
+SHIFT
+L
It's useful for saving/holding/copying poses.
It doesn't work when you want to take one frame/pose (were for instance you have no this attachments keyed, but you need those default state keys) an drug to a different animation were those attachments keyed.
And the same thing with draw order.
Tnx a lot but nothing new for me there - it's kinda bible for me 😃