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Hello,

I'm still a fledgling Spine user so bear with me here. :angel:

I've been using skins to swap meshes for hairstyles which has worked wonderfully until deciding to animate hair.

Before, each hair mesh simply had 4 vertices but now I'm to create a unique bone system for each style. I have multiple projects with different skeletons using these hairstyle skins so I figured I should just make a master hairstyle file I can import w/ each skin and their respective bone system so I don't have to remesh and adjust vertices in each individual project and just get straight to animating.

However, I continually want to add additional hairstyle meshes later on, which brings me to the main question.

Is it possible to re-import the same project with say, additional skins, which keeps the keys intact on the current project?

Or is there an easier way to do this that I've completely missed? Sorry if this question is confusing but I tried to word it as best as I could!

Thanks a bunch! :heart:

EDIT: I re-read this and it kind of sounds unclear. Maybe this is easier to understand

For example, I import "Master Hair File v1" which has two skins into "SkeletonProject 1". I then animate the skins of "Master Hair File v1" in "SkeletonProject 1". Can I later import "Master Hair File v2" (which has an additional skin while the first two remain unchanged) , updating "SkeletonProject 1" to include the new skin while keeping the animated keys of the older file?

corms написав

Is it possible to re-import the same project with say, additional skins, which keeps the keys intact on the current project?

No, sorry. When you import a project, that data is copied into the Spine project. If you import it again, it won't try to figure out what is the same and only important new parts. The only time that is done is when using Import Project, then choose Animation.

You can have multiple skeletons in the same project. I'm not sure why you'd want to import them into a single project, and then continue to work on the individual projects.