Hello guys.
I have a question about new versions of spine and spine plugin for unity.
Sorry for my poor English, I am not a native speaker. =)
So when I use function SetAnimation and AddAnimation for different tracks, only one track is active and animations don't blend.
spineAnim.state.SetAnimation(0, animFirst, false);
spineAnim.state.SetAnimation(1, animSecond, false);
Early I simply use different tracks for blending, but now it is don't work.
I think, that activate only one track, which start first. If I start another animation with different tracks, it is simply ignore and nothing happened.
I am using spine 3.6.03 and latest plugin for Unity from GitHub.
Thank you for your attention.