Huy137 Hi, there 's a problem with this animation when I'm using transform with a bone on the leg of this model. The first time I play animation "NW_Kick 00" there's no problem, but when the animation repeat again and again, the leg bone start to lag and have weird rotation in the review window.
Pharan Just in the preview window? Is it affecting your game in any way? If it's affecting your game, can you try replacing your AnimationState.cs with this and see if it's fixed? https://gist.github.com/pharan/cffdc3b2aee9288c9ca8b4ab94ee97d2
Huy137 Hi, I've try to replace the AnimationState.cs, but it seem like an error occurred and the scrip didn't work at all
Pharan The modified AnimationState.cs is for Spine 3.5. What version are you using in your project above? And is what you described affecting your game? If so, how?
bomman hi Pharan, i and huy is friend, we use Spine 3.4. its is report "Skeleton 'Chac 01' (exported with Spine 3.5.46) may be incompatible with your runtime version: spine-unity v3.4" Do you want video clip about it? ahhhhh, its may be version, i think so
Huy137 Thank a lot, Pharan, those bug was cause by incompatible between different version of runtime. Now everything work just fine.