Hi all,
I've been trying to get my walk and run animations that I create in Spine to match up better with the walk and run speeds that I have scripted in Unity. What I mean is I want the feet of each character to look "planted" on the ground with each step and not look like they're sliding along the ground as they move. I'd like to know if there are any tricks people use to best accomplish this. So far I've just been doing a lot of testing and re-adjusting of the animations, which is very time consuming.
Thanks!