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  • [ Unity ] Layering 3d objects with 2d Spine elements

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Hi,

I have a question about sorting 2d spine \3d objects in unity. Anyone have any ideas on how to solve this?

I'd like to render 3d objects in between my spine character.

Think a 3d sphere in between 2d Spine objects.

Attached is a mockup. I tried looking for the SkeletonComponent.cs to adjust the z depth, but couldn't find it.

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Thanks for the help! :nerd:
sharin' is carin'
https://twitter.com/IndieNendoroid

@[видалено]

Yep this was it! Thanks alot!

For anyone else that wants to use this, I found you'll need to disable the checkbox on your main gameobject and enable it again before the separator can work.

In the editor? That's strange. I haven't seen the same behavior.
At runtime, it should work just fine.