Hi all,
So far when I've wanted to adjust how the bones line up with a mesh they are attached to, I simply click the "Lock Images" button on the "Compensate" window/tab, then adjust the bones accordingly, and then unlock images. I've found it particularly useful with lining up the barrel of a gun with the hand bone when a character is holding a gun.
The problem I'm now having is that I've started to use multiple sprite meshes for a single slot that get swapped in and out. So when I now lock images and adjust the bones, all sprites under that slot get locked and the bone re-aligns for all sprites. So basically, I don't know how to adjust the bone-sprite relationship for a single sprite without affecting all slotted sprites at once.
In the meantime I'm just going to re-create the mesh for the problem sprite and then reassign it to the slot. However, if someone could point out to me a much easier way of doing this without having to recreate the mesh and weights, I would much appreciate it.
Thanks!