Hey there! I've posted in here a few times about similar questions, but I'm further along in the project now and wanted to post a video of what I'm trying to accomplish.
Here's what this currently looks like: https://drive.google.com/file/d/0B2E2rSrYAKvQVWp3d29zcWx4azA/view?usp=sharing
We're working on a head turn animation, which is basically a bunch of small assets (eyes, ears, mouth, etc) moving/scaling/rotating off to either side. Our ultimate goal is to harness the turn somehow so we can use it in our idle animation (the second part of the video). I'd love to make some sort of slider or something, so we can keyframe 30% of a left turn at one point, 15% of the right turn at another, and use subtle turns randomly inside of other animations WITHOUT having to keyframe every individual asset.
Is there a way to parent everything that's keyed for the turn animation, so I could control that in a different animation? I guess this would mean I'm layer animations. I'm not sure if this is possible, but it would make my life much easier! Live2D sort of has this feature with that box you can drag the circle around it to turn a head. Is there a Spine solution for that?
I'd also love to set up a custom controller sitting off to the side of the character rig to adjust/key the turn influence during animations. Is this possible? I spoke to the person who made the awesome zombie project and their's is heavily based on weights, which is not really how mine is set up. I need to keep everything as separate assets because this is part of a larger system with 100+ characters. Can I parent things to another bone sitting off to the side and control things that are already keyed?
Thanks in advance! Any help would be greatly appreciated!