Hi there.
I don't know if you'll be able to help me but I need to try.
We are currently optimizing our game. It is an idle game and most of the assets are made in spine (heroes, dynamic props, etc). When I run the profiler, we can see that most of the performance problems come from the SkeletonAnimation.Update and SkeletonAnimation.LateUpdate.
Is there anything we could do to improve the performance? I attach below some screenshots when the game running without the player interaction.
Thanks in advance.
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