Is it possible to share texture atlases between different Spine projects? For example, I want my character to be able to carry items. Ideally, this should be part of the character skeleton, since I will then have complete control over the drawing order, the item animation while it is carried, etc. However, at the same time I want the items to have an independent existence, i.e., to have their own texture atlas, while they are on the ground, in a chest, or whatever.
In the worst case, I can of course create two different entities and make the carried item a child entity of the character, but this would mean the item will be drawn on top of the character and this won't look as good. So I was hoping I could do something better. What would be the best way to achieve this?