Hi,
I somehow can't select skins anymore. I have created a new skeleton (a simple animated Flag, just on bone plus root)
Created two skins but I can't select them in Unity. I do see them I inspect the skeleton Data. If I go to the Skeleton Animator Component checking the Inital skin, the drop down does show all the skins but if I select it it just ignors the selection and jumps back to what was selected before.
I checked back on an older asset that uses skins. Which used to work. But I can't select the skins there neither.
I am using Spine 3.63.6 Professional
and Unity 5.5.0p1
Do you have any idea what is going on. Do you need any information from my side?
This might be related, but I am not sure about what it means exactly
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PropertyHandler.OnGUILayout (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren, UnityEngine.GUILayoutOption[] options) (at C:/Work/NX/release/Editor/Mono/ScriptAttributeGUI/PropertyHandler.cs:190)
UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren, UnityEngine.GUILayoutOption[] options) (at C:/Work/NX/release/Editor/Mono/EditorGUI.cs:7478)
UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty property, Boolean includeChildren, UnityEngine.GUILayoutOption[] options) (at C:/Work/NX/release/Editor/Mono/EditorGUI.cs:7472)
Spine.Unity.Editor.SkeletonAnimatorInspector.DrawInspectorGUI (Boolean multi) (at Assets/spine-unity/Editor/SkeletonAnimatorInspector.cs:48)
Spine.Unity.Editor.SkeletonRendererInspector.OnInspectorGUI () (at Assets/spine-unity/Editor/SkeletonRendererInspector.cs:385)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/Work/NX/release/Editor/Mono/Inspector/InspectorWindow.cs:1227)
UnityEditor.DockArea:OnGUI()