Hello!
I'm interested in building a character creator on Unity, and will be using Spine to create the animations. My end goal for this project is to be able to slide between masculine and feminine body types.
My idea for tackling this is to create 5-6 different 'key' bodies, and through transforming of the mesh, have them blend into one another seamlessly. Is this a viable option? I'm still rather new to Spine, so if I could do this, how would I go about setting this all up? I appreciate any tips or relatable tutorials you could point me to.
I'd also maybe like to make a separate slider for weight (any suggestions?) but I think I may be able to fake it by stretching meshes. Thank you for your help 🙂