Vertov1138 написав
should i leave the colors and linework separated?
It's fine to leave them on one level if you're going to use meshes to deform them. In some cases you may want to have the lineart separated (e.g. If the lower part of a body is made of pants, but you covered the problem so you don't really need it)
Vertov1138 написав
So the lines remain homogeneous after deformed?
You can achieve this by creating the same vertices that are on the border of the mesh also on the lines inner part, creating a sort of double edge.
Vertov1138 написав
how should i aproach the mesh in that particular case or other parts like armor or the feather?
Same as above, but regarding the feather it's always best to rig it straight of you plan to deform it and make it wavy.
Vertov1138 написав
I want the cloth parts to be stretchable, hence the linework question, stretch but leaving the lines solid.
You can achieve this best, and keep control of how it stretches, if you create tiny point bones in sensible places like the knee up and down on both sides, and you bind the bones to that rather than the leg bones directly.