• Editor
  • IK breaks when reordering anything in the tree

  • Змінено
Related Discussions
...

Basically what the title says, every time I use IK constraints and re-order something unrelated in the tree the constraints break. So for instance if I am setting up bones for legs with IK and then hop up to the head to add a bone for hair or something completely removed from the IK and I accidentally put that bone under the root by accident. If I drag that bone to the head bone every IK in the file breaks. Same if I drag a slot or attachment. This essentially kills all the bones in the entire file; undoing will hollow the bone showing that the IK is re-instated but the IK handle will have no influence over the bone. Rebinding the IK to that bone does the same thing. It looks bound, shows that it should have %100 influence in the toolbar but has no effect when moving it. I have to recreate those bones from scratch. Is there a way to prevent this?

Note: This only happens on my computer, if I send my project file to other team members it doesn't happen.

5 днів пізніше

Hi Jakten, just to make sure, you are not on Spine ESS right?
Saying it only happens on your computer complicates things, as if we can't reproduce it, it's way harder to solve the problem.
Would you be able to record a video of the behavior or a gif maybe?