Hmm yeah I was wondering if it is possible to have an image oriented the opposite way and just flip a mesh to match or something. Since the image is being lit with normals in unity if it is oriented the same in spine but flipped then it automatically flips how it is lit because it is essentially lighting the sprite map and not the whole object. Basically when we export the atlas everything has to be oriented exactly as they were drawn so no rotations or anything. Hopefully that makes sense.
I imagine it should be doable by editing a json but it would probably take as much time as just remeshing it. I was just hoping there was a slightly faster way.