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  • Question about Transferring Skeletons/Animation

So I've been working on a character with a set of animations but at some point in a past save file the IK disconnected from the bones from a couple of the animations and I hadn't noticed and I've done a considerable amount of work since then. I figured the easiest way to fix things would be to import the skeleton from an old animation that does work and drag the specific files/anim states over. This works great except it disconnects the IK handles on the way leaving me in the same spot I was in initially. I tried an old skeleton merging tool I found but it seems to be too out of date to work.

Is it possible to somehow make sure the IK constraints remain intact while moving the bones?

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Hey Jakten! what do you mean when you say it disconnected from the bones? that you lowered the influence of the IK or that you placed the IK target too far away from the bones that follow it?
I can try to have a look at it if you want, just send the file to contact@esotericsoftware.com mentioning this thread (: (or if you don't want, I'd at least need a bit more context/screenshots of the bones)

Hey! Thanks for the reply! Unfortunately I can't really share the file but I'll try and explain it better.

So I imported the old file with working IK animations and had both skeletons in the same file with mostly the same bones and animations. I can drag the animation state and bones/images from one file to the other and every thing transfers and works, but you can't bring over the IK constraints, only the targets for controling the IK transfer over.

So for instance I can drag the red IK targets on the left to the new file but the IK connection icon on the right doesn't transfer with it:

I guess I'm mostly just wondering if there is a way to transfer the IK constraints from one file to the other (either through importing a skeleton or another way) if all the bones and everything are the same. You can't seem to drag them and they don't come over when you drag bones with IK connections on them:

Hopefully that makes more sense

Hey Jakten, I need to understand what exactly means:

at some point in a past save file the IK disconnected from the bones from a couple of the animations

You explained the transferring bones from one skeleton to the other, which is ok, but why can't you just import the old animations in the new skeleton or even better, fix the IK without having to go mad?
Transferring bones is a relatively new feature, the limitation is that you have to manually set the IKs again, but you simply have to reselect the same bones and pick the same target (:

Maybe you changed the constraints order at some point, resulting in an apparently broken constraint? Constraints: Order

Ahh, I figured it out and now I feel silly haha.

I just manually set the IKs again and then imported the animation, the new targets put the leg position slightly off a bit but it was an easy fix and everything worked fine after.

thanks a ton!

Glad to hear you managed to solve it!😃