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  • Spine Runtime 4.0 zh-CN translation

@wiige Thanks as always for your very quick update!
We've updated the page accordingly:
https://zh.esotericsoftware.com/spine-unity
And sorry that it's been two small updates in such a short period. If we knew the second update was following so shortly after, we would have combined the two. I hope it wasn't too annoying.

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9 днів пізніше

@wiige FYI: We've updated the spine-unity documentation to recently changed physics properties, plus added new Spine Preferences default values as well:
https://diffy.org/diff/527ac6267ccb3
Notes:
1) At the start of the diff in section Editor Instantiation, the three lines below Default Loop are the additions to the Spine Preferences (it's a bit confusing where that's from otherwise).

2) The section is now called Physics Inheritance instead of Physics Constraints.
3) This single line is removed completely: *Transform Translation* and *Transform Rotation*. When enabled, the GameObject Transform translation and rotation movement is applied to PhysicsConstraints of the skeleton.
4) Position and Rotation sections are added separately now, with much more text (since it's a bit harder to understand the scale factors perhaps).
5) The second Physics Inheritance section again contains the exact same text, so it's suitable for copy&paste (and perhaps indentation needs adjustment, which is one tab deeper IIRC).

6) Also the docs section of the OnMeshAndMaterialsUpdated callback delegate was improved and code samples added, it's now moved to a separate new subsection just below, starting with SkeletonRenderer Update Callbacks.

We hope that this is now the last change of the physics Inspector section. Sorry again for the frequent updates. I'm mainly posting this here so that the changes don't get lost, feel free to wait for future changes before starting to translate anything.

4 дні пізніше

@Harald never feel sorry for rapid documentation update, users like me really love up-to-date guide
the copy of translation is done at:

ZH-CN_spine-unity-physicsconstraints.zip
61kB
  • Harald відповіли на це.

    Harald As you can see in the diff above, the Physics Constraints list bullet point item is now a separate * item with a sub-list for the two parameters, instead of the previous single item Physics Constraints - Transform Translation and Transform Rotation. The text of Transform Translation and Transform Rotation is exactly the same as before.

    i noticed that * show up now, shall I reformat the entire documentation ? I have replaced them with - for alignment.Please let me know if it's better to correct that. 🙂

    • Harald відповіли на це.

      @wiige Sorry to interrupt, but I would like to ask you to translate: Could you please translate the section of notes about UE5.3 that was added to the spine-ue4 runtime? (This note was added a long time ago, but I forgot to share it with you. My apologies!)

      For now, new text has been added in English to the Chinese doc, so I would appreciate it if you could replace the English part:

      spine-ue4-zhmd.zip
      10kB

      You can find the difference here: https://www.diffchecker.com/VxuTfPzr/

      • wiige відповіли на це.

        wiige Great to hear that it hasn't been too annoying, thanks very much for you update!
        We've updated the documentation page accordingly.

        wiige i noticed that * show up now, shall I reformat the entire documentation ? I have replaced them with - for alignment.Please let me know if it's better to correct that. 🙂

        The dashes look perfectly fine and the result seems to be the same, so no need to reformat anything. But thanks for the offer! 🙂

        Misaki no problem! feel free to remind me the update of document. I am glad to help the community as always~

        ZH_CN_spine-ue4-ur53notice.zip
        10kB
        • Misaki відповіли на це.
        • Misaki вподобали це.
          7 днів пізніше

          a render error found on page Amplify-Shader-Editor

          is it just my browser problem, or page was broken?

          • Misaki відповіли на це.

            here are updates of page:
            spine-phaser

            spine-phaser-typo-update.zip
            9kB

            and
            spine-flutter

            spine-flutter-typo-update.zip
            9kB

            wiige Thanks for reporting the issue! That section was actually broken, so I tried to fix it, and while it was an improvement over what you reported, I noticed that for some reason I could not display that part correctly in the same way as other language pages, even when I copied and pasted the same text. I will look into it later.

            I will reflect the updates in the Phaser and Flutter docs!

            Fixed! It seems that the problem was caused by converting the part that originally used half-width spaces to full-width spaces.

            2 місяці пізніше

            Hi, @wiige . We have updated the documentation for the spine-ue runtime and could use some help updating the Chinese page. I have already updated part of it, but I would like you to help update the "导出虚幻引擎可用的资产", "导出Unreal-Engine-5.3资产", and "将资产导入虚幻引擎" sections.

            The changes are as follows:
            <Update completed>

            • Changed the runtime name from "spine-ue4" to "spine-ue".
            • Removed the link to the section on exporting for UE5.3 from the "安装运行时" section.

            <Need to update>

            • Merge the "导出Unreal Engine 5.3资产" section to the "导出虚幻引擎可用的资产" section.
            • Add "将资产导入虚幻引擎" section to indicate that .atlas files should also be selected for import.

            Here is the file for the current Chinese documentation:

            spine-ue4-zh.zip
            10kB

            Sorry I didn't save the differences in a simple format. I would appreciate it if you could update it based on the current English documentation: https://en.esotericsoftware.com/spine-ue4
            Thank you in advance!

            • wiige відповіли на це.

              @wiige FYI: We have improved the spine-unity documentation page some more to explain the SkeletonGraphic parameters of the Advanced section more precisely, i.e. which settings are required under which circumstances. Also, the documentation now mentions the recently added Detect buttons which have been added to automatically assign the correct settings and the correct material. I'm sorry to say that the sections are a bit long since they mention correct settings for both spine-unity 4.2 vs 4.1-and-older, nevertheless we hope that this provides less frustration in the end.

              The complete diff can be found here:
              https://diffy.org/diff/b903e51a8c3dc
              As always, it would be awesome if you could again provide us with a Chinese translation. 🙏

              Misaki

              zh-cn_spine-ue.zip
              10kB

              please check if any section or sentences I have missed ~
              I guess you also need to modify spine-runtime-documentation cause it's still using the name ‘spine-ue4’, lol

              • Misaki відповіли на це.
              • Misaki вподобали це.

                wiige Thank you for the translation! I thought it was perfect and have reflected it:
                https://zh.esotericsoftware.com/spine-ue

                The spine-runtime-documentation page has also been modified! Also, at the time I asked you, the URL was still "spine-ue4", but that has been corrected to "spine-ue" as well. 🙂

                • wiige відповіли на це.

                  @wiige FYI: We have also just published the new spine-unity 4.1 to 4.2 Upgrade Guide on the forum:
                  https://esotericsoftware.com/forum/d/26006-spine-unity-41-to-42-upgrade-guide

                  The markdown text is as follows:

                  forum-upgrade-41-42.txt
                  3kB

                  Most of it remained unchanged compared to previous Upgrade Guide with just the version numbers changed. A diff can be found below, in case it helps:
                  https://diffy.org/diff/0c0b4ea7e6fa7

                  • wiige відповіли на це.

                    @wiige We've also updated the version numbers on the spine-unity documentation page accordingly for 4.2 and added a line to the current English Upgrade Guide here. So if you didn't start any translation yet, please be sure to get the latest update first. In case you already started any translation, don't bother integrating the changes yourself, I should be able to quite easily merge them automatically via git.

                    • wiige відповіли на це.

                      Harald thanks so much for your detailed explanation! the markdown text was helpful on format alignment as always 🙂

                      I had posted the Upgrade Guide at here and working on spine-unity documentation update.

                      your diff file is highly effective on locating documentation changes, is there any unified way I can track other documentation changes like spine-phaser 运行时文档 or spine-godot 运行时文档?

                      • Harald відповіли на це.

                        Misaki nice of you, now I have an update of Spine运行时列表, changes come from:

                        • Add 'spine-phaser' as item
                        • fix some sentence fluency problems
                        zh-cn_spine-runtime-list.zip
                        1kB
                        • Misaki відповіли на це.
                        • Misaki вподобали це.