Minotorcq

  • 3 лют 2023 р.
  • Приєднався 12 серп 2019 р.
  • Hello, i can't find the way to PM you but would like to know more about your proposition 🙂
    I'm Antoine, I have 3 years of professionnal experience, you can check my work on my website here : https://antoinetorcq.wixsite.com/atorcq
    Feel free to send me a mail if you think our profils could match 🙂
    Have a nice day !

  • Hello 🙂 i would like to apply for the animator job if it's still available.
    Here you can find some examples of my work : https://antoinetorcq.wixsite.com/atorcq
    I can't find the way to PM you, do you have a mail adress?

  • Hello there 🙂
    I'm Antoine, 26 from France, and i'm looking for jobs as 2D rigger/animator in freelance.
    I have 3 years of experience at Rogueside studio, and i mainly worked on a new incomming Warhammer 40k game : "Shootas, Blood and Teef", and also a smaller game named "Hidden Through Time", an hidden object and puzzle game.
    https://antoinetorcq.wixsite.com/atorcq
    Here you can find some pieces of my work and i hope you will like it 🙂
    If you want to see and learn more about my work, send me a message.
    Cheers!
    https://www.youtube.com/watch?v=PYWx3g7wQsE&t=1s (Warhammer 40k game )
    https://www.youtube.com/watch?v=Js7qdtmgA-0 (Hidden Through Time game )

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    Everything is fixed now 🙂 Thanks for your swiftness !

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  • Hi,
    I'm working on a character that require constraints, but since this morning, every time i modify a constraint value, it always go back to 0.
    Even in the animations i've done yesterday at work, everything is at 0 now and i can't change it
    I have to auto-key, and i don't really see where the problem could come from.
    Any ideas / suggestions?
    Thanks 🙂

  • Welcome 😃

  • Hi, i'm sending you this message cause i needed to delete the gif on the post i've made 3 days ago about my pivot point issue on Unity.
    If it suits you, can we continue the conversation here?
    I've made another gif showing that the pivot point is, as you said, still set on the foot, but he's not acting so.

    https://cdn.discordapp.com/attachments/598140589640384528/643734974109057034/Pivot_Point.gif

    Any ideas?

    Thanks for your time

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    Hi everyone,

    I am currently working on a project with my team but we are having a problem with Unity.
    While we need the pivot point of our characters to be placed at their feet (it is correctly placed on Spine and on the Unity prefab) to be able to correctly place objects at their feet or pass them in front of set elements, it is centered on the character once in game.
    I don't know how to fix this problem or if I need to add a specific component to my prefab

    Thank you for the time you will take to answer my post 🙂

  • You guys are great, thank you so much for your time!
    It was the calculation order all along, now it moves perfectly thanks to you.
    I will share my work as soon as possible with the #MadeWithSpine on Twitter
    Thank you again!

  • Hi Shiu, thank you for your answer!
    The pelvic bone is well constrained at the crosshair, I have no problem with it, it is more with the transformation constraints that I think.
    I tried to recreate the bones and constraints, but it still doesn't work. Only the torso and arm follow the aim
    The 4 constraints are created in a specific order or is it not necessary?
    Thank you for your time!

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  • Hi everyone !

    I'm currently working on a project and i need to do an "aiming system" for my character.
    I've read documentations about the system used for the Spineboy and, as it is exactly what i needed, i've decided to reproduce the same model.
    So i've done the IK for the arm and the aim constraint target on the torso to the target, and the transform constraints to have a nice movement for the front arm, the head and the torso
    But here is my problem, the head and the arm are not following the movement of the target
    On the SpineBoy, when you move the target, by the transform constraints, the head and the arm have a nice reduced movement who's follow the cursor, but impossible for me to reproduce it, even with the same constraint values.
    So here is my question, am i missing something? have i done something wrong? Can you guys help me

    Thanks for your futur answers 🙂