bakedbeing

  • 20 черв 2014 р.
  • Приєднався 13 черв 2014 р.
    • Змінено
  • Hiya guys, is it possible to get the latest version of the goblins project for Spine? The most recent one I can find is pre-bendy-spear. Also, is your neato robo-t-rex working file available to pick through? I'm trying to evaluate/learn about bone-based deformation in the app (like the Goblin's spear and the t-rex droid tail) but there's none in the included Spineboy project.

    I'm also keen to see which Youtube video explains the ins and outs of using multiple bones to animate a single sprite. Sorry if I get the language for this wrong: I'm calling that skinning (like in 3D) when I search but that term is also in use for swapping out character art on a given skeleton, so I end up with the wrong tute 🙂

    Thanks mateys!

  • Ouch, that's a real shame that you might not have a multi frame editor at all. I'd never have guessed that'd be an option. I'd like to hear how other people feel they'll be able to work without one; I know when I'm animating in 3D I spend more than 25% of my time in the curve editor in one way or another. Copying motion, refining and simplifying curves etc. Doing without one to me is like doing without layers or blend modes in photoshop. In theory you can make the same things, but it'll cost you a lot of time which costs you creative opportunities. It'd be very tough to buy this for a studio and tell animators they'll be doing without one of their most fundamental tools.

  • Magic, thanks!

    • Змінено
  • Sorry if this has already been posted! I did a search of the forum and checked the Trello before posting. First up, thanks so much for all the great work so far on Spine, it's looking great!

    On our search for the right marionetting package we've been looking through the trial and vids and loving a lot of Spine, but so far as we can see there are only key-to-key curves so far a-la flash, with no ability (that we could see) to edit animation across multiple keys as you have in 3d animation software (and toon boom I believe). Along with deformation one of the most important parts of good polished animation and fast production for us is visualising the whole path of movement (bouncing ball, swinging hair) on the timeline curve and being able to edit multiple keyframes/bezier handles at once. 2D marionette animation is well capable of all the fluid beauty of good 3D animation with nice curve tools 🙂

    Is this something that's in consideration for an upcoming release?

    Thanks again!

  • Hi matey, great to see the progress on the meshes, ffd and skinning. We're looking at spine for a project at work and we'd be using the spine-C runtime, do you have any idea when that's likely to be finished? The two critical features for quality animation for us are deformation and animation curves over multiple keys. It sounds like you're getting through it pretty quick at the moment!