Thanks guys, scaling the getRootBone() worked perfectly.
cioraneanu

- 20 трав 2014 р.
- Приєднався 19 трав 2014 р.
Hi guys,
I've just started playing around with the Spine runtime in LibGDX. I would have liked to change the scale of my skeleton with a simple tween animatio but i can't find a method that supports this. I can only set the scale when creating the skeleton. The scaling method provided in the documentation did not affect the result in any way.BoneData root = skeletonData.findBone("root"); root.scaleX = 2; root.scaleY = 2;
Is it possible to change the skeleton scale at a given moment at runtime?
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